It seems that it is getting to be closing time so I should probably get out of here. For my last question, since I got us off track talking about abusing The Sims, what is something you wish I asked you during that tangent and how would you answer it?
At its heart though, what they did is take a game that was capable of making even non-gamers stop and have a look and translated it to an experience that allows you to invite that other person to join without sacrificing any aspect that made the original game great. In other words, Portal 2 in co-op is the definitive way to experience one of the landmark games of this generation.
Now Minecraft has no overarching objective, so it instantly challenges McGonigal’s claim that a goal is required in a game. But actually, Minecraft ’s main goal is composed of multiple smaller goals. It doesn’t have a “grand” objective, but it has smaller objectives, little bite-size incentives that replace each other over time and take the role of a larger objective. First you collect resources, then you build a house, then you survive the night, then you wake up and continue, but each with steadier and steadier increases in scope and scale. Even better, there’s no one direction to go. Being able to explore in multiple regions and build whatever you feel is satisfactory is open-ended. You are given tools and no direction, yet you are still creating. You’re making the direction. This is a massive undertaking, one that changes everything that anyone knew about videogames before, and it’s a bigger embodiment of the “sandbox” mentality than Grand Theft Auto has even been.
The expansive nature of Minecraft ’s world is also what contributes to this fully realized sandbox vision. The worlds are virtually infinite (on PC) and provide ample opportunity to adapt and explore multiple biomes and topography. There’s no real reason to go to one area over the other, but players are frequently compelled to do so. It’s an embrace of wanderlust, one that has influenced many other games like the upcoming No Man’s Sky . You have no objective beyond the horizon and there might be seriously dangerous monsters out there. You might not be well-equipped or even supposed to go there at the current equipped state. But you keep going, just to see. Just to explore.
When you first play Minecraft , you’re dropped into a blocky world with barely any direction whatsoever. You can generate tools and gather resources, but you aren’t given any sort of ultimate goal or context as to why you should. You are given the skills, but for no explicit reason. Instinctively, gamers realize that they can create structures which are eventually required to protect themselves from the rampant enemies that appear at night. To build structures (or any item, really), you need resources and you’re driven to “mine” for items like stone, coal and even wood and flowers.
Minecraft is the brainchild of Markus “Notch” Persson, an independent game developer from Sweden. Persson’s interest in the building elements of games like Infiniminer led him to expand upon the construction pitch of the game and add in expansive exploratory and dungeon-crawling features as well. In 2009, Persson released an alpha version of Minecraft , with an overwhelmingly avid public flocking to see the game. Persson continued to develop the game into beta, with users being frequently updated with new modes, mods and abilities as it developed. Before the game even went gold in March 2012, Minecraft news earned over 4 million purchases. It is currently the sixth bets selling PC game of all time with over 33 million copies sold across all platforms (over 12 million of those being on PC alone).
Once the player begins building up the town people arrive pretty quickly to populate the town. The primary role of NPCs is to give you quests, so the more you build, the more NPCs arrive, and the more quests you have available. Quests can cover a wide range of tasks, someone can simply request that you build them their room, while others may request you go see what is on top of a distant mountain or go kill a powerful enemy. You can put a sign in front of a structure to limit who can occupy the space. Or if there is an NPC you don’t like, you can build a poor shack. You can also use this to force people to sleep next to each other. There is a lot of freedom in this game to do whatever you want.
Many of the thrills don’t necessarily involve this wooden lifeline itself, but rather, the action surrounding it. Players will scramble to build upon and reinforce their raft, all while hooking objects or diving in the water to get precious resources and stay alive, along with fending hungry sharks and other creatu
The popular tag line of any game that aimed at mainstream appeal is usually something along the lines of “It’s so good, even grandma will play it!” While that’s of course a sensationalized vision that most games never achieve, as a lifelong gamer whose actually played Wii Sports with his grandma (and been soundly beaten by her at it) I can say it holds no hyperbole here.
