2018 will bring new looks and sounds to Battlegrounds as well. They’ll be working on overhauling their animation systems, which will make things look smoother and more realistic. Some buildings, plant life and other environmental assets will be reworked, and customizable parachutes and weapon skins are also on the docket. In terms of sound, the focus will be on greater detail when it comes to vehicles and on-foot movement. Driving will sound more realistic with suspension and skidding sounds, as well as environmental differences like weather and road conditions that will change how the wheels sounds against the ground. While on foot, they want to make it so that your movement noises will sound different depending on what you’re carrying. They’re also planning to change the way guns sound depending on your POV and changing how your character’s breath sounds depending on whether you are running, aiming or holding your breath.
The test servers will be home to a lot of tweaks to gameplay as well. Bullets don’t currently penetrate through limbs or vehicles, but this mechanic will be tested out soon. This in an attempt to add depth to the ballistic system and to make the game feel more realistic. He reassures players that they will be listening especially closely to player feedback on that one.
At any rate, for those hoping that the red zone is going away any time soon, you may just want to start heeding the on-screen warnings a little better…or, maybe, just avoid being anywhere near the red zone altoget
Since PlayerUnknown’s Battlegrounds does sell loot crates – with some players also willing to pay excessive amounts of money for in-game cosmetics – some will also wonder whether PUBG deserves to be included in the pay-to-win deb
Unfortunately, Greene wouldn’t say anything regarding actual details, nor would he reveal any of the new weapons, potential modes or vehicles coming to the game. The update didn’t talk about the Xbox version of the game or loot boxes either, but it did offer some examples of aesthetic changes coming to existing assets – improving the look and level of detail on buildings. The biggest reveal however (the only real reveal) is that of a smaller, 4x4km island map designed to offer players a quicker battle royale experie
That’s okay for now since PUBG is one of the best-selling games ever and accomplished this in less than a year, and it is still one of the most popular games on the internet. But H1Z1 was in a similar spot a year ago and some slow development and bad decision-making saw it fall off the map. Even its recent launch out of early access and going free-to-play today cannot save H1Z1 so in response to all of this, Brendan “PlayerUnknown” Greene finally took to community to lay out plans for PlayerUnknown’s Battlegrounds in 2018 and it’s about damn t
Where Fortnite has significant updates on the content front, including fun new modes, seemingly every week, PUBG weapons still barely runs on Xbox One and hasn’t done anything of note on PC since launching out of early access. For this reason, in the last few weeks Fornite’s popularity has skyrocketed while also earning mainstream buzz – positive buzz – something PUBG is starting to losing a little steam on for the first time in its young l
If it wasn’t for Fortnite coming in and stealing the spotlight from PUBG , we’d be stuck with a poorly optimized, gambling-focused battle royale game. Thankfully, Fortnite is here, forcing PUBG Corp and publisher/original developer Bluehole to take some action (and ideas). Over the last two months PUBG has added weekly events which players have fallen in love with, so much so there’s a lot of demand to see some of these test modes become permanent. These events include shotgun-only modes to large team deathmatches and there’s more on the
It seems like a lot for one year, but with the amount of people still playing PUBG and the boom that is happening right now in the battle royale scene, PlayerUnknown and the team at Bluehole are in for some stiff competition and they’ll have to work hard if they want to keep up.
As the company behind WeChat, Tencent bought the mobile rights to PUBG last year and had been rolling it out in China. However, the latest release marks the game’s iPhone release outside of China and the Android release outside of a tested version that recently launched in Can
In the latest blog post from PlayerUnknown himself, the road-map the company is looking at for the upcoming year has been detailed . The goals include everything from game modes and maps, to weapons, vehicles and emotes.
First, though, he mentioned updates. The team is committing to more frequent updates, with big content delivery coming every two months, and smaller updates coming more frequently. The big ones will make changes to systems or drop content, where smaller updates will focus on bugs. Aesthetics will be updated now and again as well. Bluehole will also launch an Experimental Test Server to help get feedback from players on future content.
