That said, there was a realism to his story. He met a real fate and his exploits were never outlandish. When you get to the prequel and see Arthur and Micah gunning down an entire town without any repercussions, though… it’s hard to take seriously. The series always had its own rules and the Strawberry missions very much contradicts all common se
Which, unfortunately, weather doesn’t. Despite building up how much weather will affect the game, Arthur is basically left to his own devices as he can run up the snowiest peaks wearing as little as possible with only the most minor of penalties. If the story stresses the dangers of weather, the gameplay not reflecting that is a plot h
One of the things I learned way after the tutorial was the fact that, when galloping on your horse, timing your button press with your horse’s gallop won’t drain your horse’s stamina nearly as much, if at all. Get into a good rhythm, and you can absolutely cruise along without much of a care in the world. This is especially useful when chasing somebody on horseback since those can end up taking an extended bit of time. The one thing to keep in mind about this is that it’s pretty easy to get numb to the speed if you’re at it for a while, and going through a town at breakneck pace is a pretty easy way to get on people’s bad si
Special Halloween content including the Vigilante weaponized vehicle, the Seabreeze aircraft and Condemned , a nightmarish version of tag where the only way to escape certain death is to take down another pla
For as much a stink Arthur makes about John leaving, he never truly sits down to confront these feelings of abandonment. This is made all the more perplexing when Arthur helps John leave the gang at the end of the game. Narratively, it’s a nice bit of parallelism, but it certainly hurts that Arthur never makes note of it on an internal le
Sometimes you’ll stroll onto someone’s property; it’s an honest mistake in the vast plains of Red Dead Redemption 2 which happens quite frequently. Sometimes you’ll be threatened, which is a fair enough response for a stranger wandering onto someone’s land. However, some people will invite you into their home out of the kindness of their hearts… or so we th
There’s a lot of depressing discoveries in Red Dead Redemption II . A lot of which are even creepier when Arthur barely has a reaction. He just creepily scribbles cryptic notes. Anyway, another flying ruin you can discover is north of Big Val
Marko Dargic will ask you to place lightning conductors in specific locations in a given area. These will light up once you get to the right part of the highlighted area. Once all three are placed and you have returned to Marko Dragic, he will send you up a tower to flip some switches in a specific order. Once you have completed these tasks you get to see the fruits of your labor, which has a very mad scientist tw
This side mission brings more exotic wildlife into the world of Red Dead Redemption 2 . Minding your own business doing cowboy things in Chapter 3, you’ll run into a crashed circus caravan. On discovering this caravan, you will meet a peculiar fellow, Marga
How are all of you guys and girls finding red Dead Redemption 2 Trophies Dead Redemption 2 ? Are you tearing through the story or taking it slow? I think most people are taking the latter option. I know that I am. I’ve still not beaten the thing, despite playing it for about a month now. In fact, I’m just about halfway through the game, and that’s at a push. One thing that’s striking me about this game is just how much depth there is to it. Every single element of the game is a cog in this great interlocking system that forms the overall game. That brings with it a whole host of complexity, and a number of little touches that the game doesn’t even tell you about! In this article, we’re going to go through 30 of these, which should help you live out that wild west hero lifestyle just a little bit m
The aliens, skeletons, and mystery case are all creepy, but I think the most unsettling Easter egg is this one. If you go along the coast of the Braithwaite Manor you will eventually find an outhouse that has been chained shut. Through the crescent moon you can hear a woman’s voice. If you go near she’ll reach out her hand and start going ballistic. Eventually, she’ll start to recite random numbers. As of now, no one has figured out if they mean anything. It could be random, or it could be the start of something gran
Trelawny can sell the gang out at any point, a fact that Arthur even reflects on. While the game desperately tries to brush this aside, it simply does not make logical sense that Dutch wouldn’t keep eyes on Trelawny at all times. He is the only member of the gang who does not rely on Dutch to survive but actively knows his plans and whereabo
Consistency is important in any medium, but doubly so for video games. If the gameplay does not infer the narrative or vise versa, what’s the point of making a video game in the first place? Create a world that can only exist in this medium or don’t create them at all. Naturally, this means everything mechanic should co
