A common phenomenon of hero-style shooters is a player who hops onto a competitive match, and instantly locks their main character. These players are referred to as “one-trick ponies” due to their skill being deeply connected to their one and only character main. If their particular main is locked from their use they become more of a liability than an asset to their t
Phoenix’s Hot Hands is another fire-ball style attack in which the character launches an incendiary blast that deals high damage to a surrounding area. This attack, when tossed, will place a lingering flame area that does incredible damage-over-time. This attack allows Phoenix players to “smoke” up a team that is defending a given area or even prevents a rushing team from accessing a particular entrance or exit. Not to mention the abilities potential team-wiping effects if thrown on an unsuspecting group of enem
When using Blaze Phoenix players have options in how they can use the ability. It is a powerful defensive tool while also being an incredibly dangerous offensive weapon in the right hands. Using Blaze to cover a given chokepoint is definitely one of its intended uses, as its visual impairment is arguably the best in the game. However, due to its versatile manipulation, Phoenix players can use the ability to cover the blind spot of a given area and flush out any camping players. And when used in conjunction with his Curveball, Blaze can be used to dish out some insane damage on a blinded enemy team. When using Blaze, Phoenix players simply need to be unpredictable, in order to gain the most mileage from the abil
Due to the nature of Valorant’s mechanics and system, there is a lot of room for teamwork within the game. Agent’s abilities are purposefully designed to assist and support a player’s team, but if you are not in communication with your team, then these abilities are almost usel
knowing it where the enemy is at all times in the most important part of Valorant , and being able to know where your enemy is without seeing them is even more important. Luckily there are a couple of agents that have abilities that allow them to show their entire team where their enemies are located. These agents are Sova and Cyp
The more versatile your character playability is the better chance you will have of being able to adapt to an enemy team’s playstyle. Being able to quickly adjust the way you are playing is a solid ace up a player’s sle
Each agent has their own set of abilities that can make the game truly interesting. No doubt there will be compositions of certain agents that will turn out to be meta at some point in the future. While some abilities must be bought at the beginning of the game, other signature abilities and ultimates don’t need to
More than anything else being able to coordinate with your team is the most important skill within Valorant. Players need to be able to call out and talk to their team. Being able to collaborate and decide how a team is going to approach a particular round is one of the many reasons that communication is a necessity within Valorant. A team that has no gameplan going into a round is essentially useless in the face of a well-coordinated team. Being able to collaborate and decide on a given tactic is essential to winning Competitive games, and requires communicat
Firstly, Jett has a passive ability that allows her to glide when jumping from a high point, and it negates fall damage. She also has an updraft ability that allows her to jump very high in the air to get the “jump” on her enemies. Jett can also use a quick dash that recharges after getting two kills. And if that were not enough, her ultimate is endless. She summons five kunai blades that she can throw at enemies. There is no timer on her ultimate so she can summon it at the beginning of a match and use it all the way through. AND her ultimate resets if she gets a kill with her blades. Meaning as long as one of her blades kills someone she will get all five b
Cypher’s Spy Cam and Neural Theft primarily operate as powerful recon abilities. When used correctly, a Cypher player should have eyes on the enemy team at nearly all times. Be sure to abuse the oppressive capabilities of the Spy Cam’s Marking Dart as often as possible. A sole enemy death can lead to an incredible momentum shift when playing Cypher, as it can reveal the location of the entire enemy team, leading to a potentially devastating counter-attack or ambush. Use these abilities wisely and matches will end as quickly as they be
Curveball is Phoenix’s second ability in which the Pyromancer fires a flashbang-style fireball. When using Curveball the Phoenix player can curve the trajectory of the attack in either a right or a left angle allowing Phoenix to use the attack to blind players camping behind or around the corner of pesky choke points. This makes Curveball one of the best abilities for a team to use to counterattack a well set-up team and change the tide of battle in their fa
